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Virtual Reality Lab

The Virtual Reality LAB at the Cognitive Science  Department, Jagiellonian University, is a laboratory dedicated to virtual reality (VR) and augmented reality (AR) research. VR LAB is a specially designed research facility that utilizes advanced VR and AR technologies for conducting experiments and studies related to cognitive processes.

The lab is equipped with a set of tools and devices for creating virtual environments (using UNITY, UNREAL, or Processing) and interacting with them. Key components of the infrastructure include:

  1. VR Headsets: The laboratory is equipped with advanced VR headsets that allow users to immerse themselves fully in virtual environments. These headsets track head movements and enable interaction in three-dimensional space.
  2. Motion Controllers: Special motion controllers are used in the lab to allow users to manipulate objects in virtual reality. With these controllers, users can move, grasp, manipulate, and interact with elements in the virtual environment.
  3. Tracking Cameras: Cameras placed in the laboratory monitor users' movements in virtual reality, enabling the tracking and analysis of participants' behaviors during experiments.
  4. Motion Tracking Systems: Advanced motion tracking systems, such as Leap Motion sensors or marker-based systems placed on the body, can be used in the laboratory for precise monitoring of body movements and gestures.
  5. Haptic Feedback Systems: These special tools provide the ability to simulate tactile sensations.

The Virtual Reality and Augmented Reality Lab can be utilized for a wide range of cognitive research. Some potential applications include:

  1. Perception and Reaction Studies: Investigating how people perceive and react to various stimuli in virtual environments, such as sounds, images, or movements.
  2. Memory and Learning Studies: Simulating scenarios that require participants to remember information or acquire new skills. Examining how participants assimilate and reproduce this information.
  3. Spatial Perception Studies: Using VR and AR technology to study how people perceive and orient themselves in space. Exploring tasks related to navigation and orientation.
  4. Social Interaction Studies: Simulating different social situations and studying the impact of virtual characters on participants' emotions and behaviors.

The VR lab serves as a dedicated space for cognitive and social researchers, providing them with the opportunity to conduct controlled and diversified experiments in the domains of cognition, perception, memory, learning, and social interactions within realistic virtual environments. The lab collaborates with other laboratories at the Department of Cognitive Science, as well as with the virtual unit at the Institute of Philosophy called Academia Electronica (link: https://www.academia-electronica.net/).

Lab Coordinator: Dr. Artur Gunia